Dive Brief:
- Ed Tech Magazine profiles the growth of virtual reality in college learning settings, which is a $150 billion industry making waves in healthcare, criminal justice and gaming industries.
- Some experts think that VR technology will reinvent library and research materials access, distance education and curriculum engagement in the applied sciences and liberal arts.
- Other implications could include cost reduction for teaching delivery, and global access to a variety of innovative courses and learning experiences.
Dive Insight:
As is the case with most emerging technologies in higher education, the ultimate question becomes one of financing and how to integrate the technology for a diverse cross-section of learners, to include millennials who may not be from backgrounds where VR technology is accessible, and working adults who could be hesitant about using the same instruments.
Identifying private donor sources and foundational support for these kinds of of learning resources should be the top objective of departments and individual schools looking to offer more value for the learning experience as college options become more plentiful.