ATLANTA — Today at the National Science Teachers Association National Conference Legends of Learning launched more than 300 curriculum-based education games for elementary science for grades 3-5. The new games, created by more than 100 game developers, are based on rigorous academic research conducted in partnership with Vanderbilt University.
The elementary school games complement Legends of Learning’s existing middle school suite of more than 800 games and simulations. In total, Legends of Learning now offers more than 1,000 science games and simulations spanning grades 3-8. The games and platform were developed with direct input and feedback from Legends of Learning’s teacher community. The result is a platform that is easy to use and educator friendly, it has been called the “Spotify for learning games.”
The creation and development of these games is a labor of love for the game developers involved. Charcoal City Games in Baltimore, Md., has been developing games for Legends of Learning since the company was in its research phase. Charcoal City Games developer Drew Nicolo says, “The most rewarding part of this job is getting to work with teachers and their students. I love getting their feedback and insights.”
Nicolo, who has been playing video games since he was three years old and who knew he wanted to develop games when he was in high school, developed one of the early middle school games for Legends of Learning, called Little Newton. When Legends of Learning’s started building games for grades 3-5, it asked Nicolo to adapt his game for the younger grades.
Nicolo took his job one step further and created a thank-you video for one of the classes he worked with. Nicolo hopes that these students might consider getting into game development or a related field.
Legends of Learning’s game-based learning platform includes:
short games (5-20 minutes);
support for many state standards, including Next Generation Science Standards (NGSS), TEKS (Texas), GSE (Georgia), and SOL (Virginia);
peer- and student-reviewed games that help teachers select content that engages students and helps them succeed in their studies;
an intuitive platform that allows teachers to easily deploy games in class via playlists and empowers advanced features, like in-class assessments and personalized learning; and
a dashboard to observe student comprehension in real time and assess content mastery.
“We are so excited by the response from the education community about our middle school games,” said Legends of Learning Founder and CEO Dr. Vadim Polikov. “As a child I loved games like ‘Oregon Trail.’ Using games in a school setting seemed like an idea that could work, one that is modern and meets students on their terms. We tested this hypothesis and built a unique platform with games that support students’ learning.”
Polikov, a research scientist, believes that research is the foundation for successful game-based learning and long-term education reform. He worked in partnership with Vanderbilt University to conduct the study “Substantial Integration of Typical Educational Games into Extended Curricula,” which measured the performance of more than 1,000 students in seven states and in schools with differing student bodies, socioeconomic factors, and geographic locations. The study demonstrated with statistical significance that academic performance and engagement increase with curriculum-aligned game-based learning.
About Legends of Learning
American children need new education heroes, teachers dedicated to using new, engaging methods to teach curriculum. Legends of Learning helps educators make their classrooms fun, engaging, and productive learning environments through research-driven, curriculum-based games. We use ongoing original research to create an learning games platform filled with an epic range of lessons for stronger subject mastery and classroom engagement. All science games are based on NGSS and state curriculum standards. Teachers can don their masks with Legends of Learning at https://www.legendsoflearning.com.
Legends of Learning